Digital games are at the center of conversations about technology and learning. The interest and participation in digital games has increased exponentially in the last few years as evidenced by the number of publications and conference meetings in industry and academia. The number of hours spent on these games must be in the order of hundreds of millions. Until recently, boys and men dominated the digital games worlds, but this picture is changing rapidly in different ways.  This workshop that will examine new issues around gender, games and computing and develop an agenda for the next generation of research informed by current national and international issues and perspectives.

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