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Electronic GameWorlds

Kafai, Y. B. (2006). Playing and making games for learning: Instructionist and constructionist perspectives for game studies. Games and Culture, 1(1), 36-40. PDF.

Kafai, Y. B., Franke, M., Ching, C., & Shih, J. (1998). Game design as an interactive learning environment fostering students’ and teachers’ mathematical inquiry. International Journal of Computers for Mathematical Learning, 3(2), 149–184. PDF.

Kafai, Y. B. (1998). Video game designs by girls and boys: variability and consistency of gender differences. In J. Cassell & H. Jenkins (Eds.), From Barbie to Mortal Kombat: Gender and Computer Games (pp. 90–114). Cambridge, MA: MIT Press. PDF.

Kafai, Y. B. (1996). Gender differences in children's constructions of video games. In Patricia M. Greenfield & Rodney R. Cocking (Eds.), Interacting with video (pp. 39–66). Norwood, NJ: Ablex Publishing Corporation. PDF.


Digital Apprenticeships

Kafai, Y.B. (2005). The classroom as living laboratory: design-based research for understanding, comparing, and evaluating learning science through design. Educational Technology, 45(1), 28-34. PDF.

Kafai, Y. B. & Ching, C. C. (2004). Children as instructional designers: Principles of learning with guided discoveries. In N. Seel & S. Dijkstra (Eds.), Instructional Design: International Perspectives, Volume 3, Curricula, Plans and Processes. Mahwah, NJ: Lawrence Erlbaum Associates. PDF.

Kafai, Y. B., & Ching, C. C. (2001). Affordances of collaborative software design planning for elementary students’ science talk. The Journal of the Learning Sciences, 10(3), 323–363. PDF.

Ching, C. C., Kafai, Y. B., & Marshall, S. (2000). Spaces for change: Gender and technology access in collaborative software design. Journal for Science Education and Technology, 9(1), 67-78. PDF.


Computing @ Home

Kafai, Y. B., Fishman, B., Bruckman, A., & Rockman, S. (2002). Models of educational computing @ home: New frontiers for research on technology in learning. Educational Technology Review, 10(2), 52-68. PDF.

Kafai, Y. B. & Sutton, S. (1999). Elementary school students’ home computer and Internet use: Current trends and issues. Journal of Educational Computing Research, 21(3), 345–362. PDF.



Fields, D. A. & Kafai, Y. B. (2007, July). Tracing Insider Knowledge Across Time and Spaces: A Connective Ethnography in a Teen Online Game World. Paper to be presented at the 8th Conference on Computer Supported Collaborative Learning, New Brunswick, New Jersey. PDF.

Neulight, N., Kafai, Y.B., Kao, L., & Galas, C. (2006). A case study of children's learning about infectious disease through participation in a virtual epidemic. Journal of Science Education and Technology – Online. PDF.

Feldon, D. & Gilmore, J. (in press). Patterns in Children’s Online Behavior and Scientific Problem-Solving: A Large-N Microgenetic Study. In G. Clarebout & J. Elen (Eds.), Avoiding simplicity, confronting complexity: Advances in studying and designing (computer-based) powerful learning environments (pp. 117-125). Rotterdam, Netherlands: Sense Publishers. PDF.

Kafai, Y. B. (In Press). Synthetic Play: Teens Gaming Together and Apart in Virtual Worlds. In Y. Kafai, C. Heeter, J. Denner, & J. Sun (Eds.), Beyond Barbie and Mortal Kombat: New Perspectives on Gender and Computer Games. Cambridge, MA: The MIT Press.PDF.

Kafai, Y.B., Feldon, D., Fields, D., Giang, M., & Quintero, M. (2007). Life in the Times of Whypox: A Virtual Epidemic as a Community Event. In C. Steinfeld, B. Pentland, M. Ackermann, & N. Contractor (Eds.), Proceedings of the Third International Conference on Communities and Technology. New York: Springer. PDF.

Kafai, Y. B., Cook, M., & Fields, D. A. (under review). "Blacks deserve bodies too": Design and Discussion about Race and Diversity in a Teen Virtual World. Paper submitted to DiGRA07. PDF.

Kafai, Y. B., Cook, M., & Fields, D. A. (under review). Kafai, Y. B., Fields, D. A., & Cook, M. (under review). Your Second Selves: Avatar Design and Identity Play in a Teen Virtual World. Paper submitted to DiGRA07. PDF.

Fields, D. A., & Kafai, Y. B. (under review). Stealing from Grandma or Generating Cultural Knowledge? Contestations and Effects of Cheats in a Teen Virtual World. Paper submitted to DiGRA07. PDF.


Digital Portfolio Archives

Kafai, Y. B. & Gilliland-Swetland, A. (2001). The use of historical materials in elementary science education. Science Education, 85, 349-367. PDF.

Gilliland-Swetland, A., Kafai, Y. B., & Landis, W. (2000). Application of Dublin Core metadata in the description of digital primary sources in elementary school classrooms. Journal of the American Society for Information Science, 51(2), 193–201. PDF.

Gilliland-Swetland, A., Kafai, Y. B., & Landis, W. (2000). Integrating primary sources into the elementary school classroom: A case study of teachers’ perspectives. Archivaria, 48, 89–116. PDF.