Selected Publications
Hutt, S., Baker, R. S., Ashenafi, M. M., Andres‐Bray, J. M., & Brooks, C. (2022). Controlled outputs, full data: A privacy‐protecting infrastructure for MOOC data. British Journal of Educational Technology, 53(4), 756–775. https://doi.org/10.1111/bjet.13231
McLaren, B. M., Richey, J. E., Nguyen, H. A., & Mogessie, M. (2022). A digital learning game for mathematics that leads to better learning outcomes for female students: Further evidence. In Costa, C. (Ed.), Proceedings of the 16th European Conference on Game Based Learning (ECGBL 2022) (pp. 339–348). Curran Associates.
McLaren, B. M., Richey, J. E., Nguyen, H. A., & Mogessie, M. (2022). Focused self-explanations lead to the best learning outcomes in a digital learning game. In Chin, C., Tan, E., Chan, C., & Kali, Y. (Eds.), Proceedings of the 16th International Conference on Learning Science (ICLS 2022) (pp. 1229–1232). International Society of the Learning Sciences.
Richey, J. E., Zhang, J., Das, R., Andres-Bray, J. M., Scruggs, R., Mogessie, M., Baker, R. S., & McLaren, B. M. (2021). Gaming and confrustion explain learning advantages for a math digital learning game. In Roll, I., McNamara, D., Sosnovsky, S., Luckin, R., & Dimitrova, V. (Eds.), Artificial Intelligence in Education: 22nd international conference, AIED 2021, Utrecht, The Netherlands, June 14–18, 2021, Proceedings, Part I (pp. 342–355). Springer. https://doi.org/10.1007/978-3-030-78292-4_28
Baker, R. S., McLaren, B. M., Hutt, S., Richey, J. E., Rowe, E., Almeda, M. V., Mogessie, M., & Andres, J. M. A. (2021). Towards sharing student models across learning systems. In Roll, I., McNamara, D., Sosnovsky, S., Luckin, R., & Dimitrova, V. (Eds.), Artificial Intelligence in Education: 22nd international conference, AIED 2021, Utrecht, The Netherlands, June 14–18, 2021, Proceedings, Part II (pp. 60–65). Springer. https://doi.org/10.1007/978-3-030-78270-2_10
Richey, J. E., Andres-Bray, J. M. L., Mogessie, M., Scruggs, R., Andres, J. M., Star, J. R., Baker, R. S., & McLaren, B. M. (2019). More confusion and frustration, better learning: The impact of erroneous examples. Computers & Education, 139, 173–190. https://doi.org/10.1016/j.compedu.2019.05.012