GSE Events

Eric Klopfer: Design and Development of Project and Case Based MOOCs in educational technology and games

2014-04-14 12:00 2014-04-14 13:30 15 Penn GSE Event: Eric Klopfer: Design and Development of Project and Case Based MOOCs in educational technology and games DD/MM/YYYY
Monday, April 14, 2014 - 12:00pm - 1:30pm

Graduate School of Education
Room 200
3700 Walnut Street
University of Pennsylvania

Abstract:
Teaching pedagogy and design through MOOCs provides a series of unique challenges including modeling good pedagogy online, fostering constructive feedback, and facilitating collaboration.  These are the challenges that we face in developing and delivering a series of short (5-6 weeks long each) MOOC modules on the design of educational technology, games and the ultimate goal, which is the intersection of the two - educational games.  The modules that we are developing are all project-based courses, in which the course leads up to a final project (a design document or game), which itself will serve as evidence of course completion.  The weekly units are based on documentary style case studies of design of products and projects, rather than lectures, and are  supported by online interactive tools for development. The question is in what ways can we enhance learning and produce better student projects in a broad audience.  Challenges that we face include how to encourage productive collaboration, feedback and learning in these environments.
 
Bio:
Eric Klopfer is Professor and Director of the Scheller Teacher Education Program and The Education Arcade at MIT.  Klopfer's research focuses on the development and use of computer games and simulations for building understanding of science, technology, engineering and mathematics. The games that he works on are designed to build understanding of scientific practices and concepts as well as critical knowledge, using both mobile and web-delivered game platforms.  In the realm of simulations, Klopfer's work focuses on students understanding complex systems through, and connecting computer programming with scientific practice, critical thinking, and real-world issues. He is the co-author of the books, "Adventures in Modeling", "The More We Know, as well as author of "Augmented Learning,"   Klopfer is also the co-founder and on the board of the non-profit Learning Games Network.

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Monday, April 14, 2014 - 12:00pm - 1:30pm
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Graduate School of Education
Room 200
3700 Walnut Street
University of Pennsylvania

Abstract:
Teaching pedagogy and design through MOOCs provides a series of unique challenges including modeling good pedagogy online, fostering constructive feedback, and facilitating collaboration.  These are the challenges that we face in developing and delivering a series of short (5-6 weeks long each) MOOC modules on the design of educational technology, games and the ultimate goal, which is the intersection of the two - educational games.  The modules that we are developing are all project-based courses, in which the course leads up to a final project (a design document or game), which itself will serve as evidence of course completion.  The weekly units are based on documentary style case studies of design of products and projects, rather than lectures, and are  supported by online interactive tools for development. The question is in what ways can we enhance learning and produce better student projects in a broad audience.  Challenges that we face include how to encourage productive collaboration, feedback and learning in these environments.
 
Bio:
Eric Klopfer is Professor and Director of the Scheller Teacher Education Program and The Education Arcade at MIT.  Klopfer's research focuses on the development and use of computer games and simulations for building understanding of science, technology, engineering and mathematics. The games that he works on are designed to build understanding of scientific practices and concepts as well as critical knowledge, using both mobile and web-delivered game platforms.  In the realm of simulations, Klopfer's work focuses on students understanding complex systems through, and connecting computer programming with scientific practice, critical thinking, and real-world issues. He is the co-author of the books, "Adventures in Modeling", "The More We Know, as well as author of "Augmented Learning,"   Klopfer is also the co-founder and on the board of the non-profit Learning Games Network.

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Monday, April 14, 2014 - 12:00pm - 1:30pm

Graduate School of Education
Room 200
3700 Walnut Street
University of Pennsylvania

Abstract:
Teaching pedagogy and design through MOOCs provides a series of unique challenges including modeling good pedagogy online, fostering constructive feedback, and facilitating collaboration.  These are the challenges that we face in developing and delivering a series of short (5-6 weeks long each) MOOC modules on the design of educational technology, games and the ultimate goal, which is the intersection of the two - educational games.  The modules that we are developing are all project-based courses, in which the course leads up to a final project (a design document or game), which itself will serve as evidence of course completion.  The weekly units are based on documentary style case studies of design of products and projects, rather than lectures, and are  supported by online interactive tools for development. The question is in what ways can we enhance learning and produce better student projects in a broad audience.  Challenges that we face include how to encourage productive collaboration, feedback and learning in these environments.
 
Bio:
Eric Klopfer is Professor and Director of the Scheller Teacher Education Program and The Education Arcade at MIT.  Klopfer's research focuses on the development and use of computer games and simulations for building understanding of science, technology, engineering and mathematics. The games that he works on are designed to build understanding of scientific practices and concepts as well as critical knowledge, using both mobile and web-delivered game platforms.  In the realm of simulations, Klopfer's work focuses on students understanding complex systems through, and connecting computer programming with scientific practice, critical thinking, and real-world issues. He is the co-author of the books, "Adventures in Modeling", "The More We Know, as well as author of "Augmented Learning,"   Klopfer is also the co-founder and on the board of the non-profit Learning Games Network.

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