Selected Publications
Kafai, Y. B. & Burke, Q. (2016). Connected gaming: What making video games can teach us about learning and literacy. Cambridge, MA: The MIT Press.
Kafai, Y. B. & Burke, Q. (2014). Connected code: Why children need to learn programming. Cambridge, MA: The MIT Press.
Kafai, Y. B., Searle, K. A., Fields, D. A., Lee, E., Kaplan, E., & Lui, D. (2014). A crafts-oriented approach to computing in high school: Introducing computational concepts, practices and perspectives with e-Textiles. Transactions on Computing Education, 14(1) 1–20.
Kafai, Y. B. & Fields, D. A. (2013). Connected play: Tweens in a virtual world. Cambridge, MA: The MIT Press.
Buechley, L., Peppler, K. A., Eisenberg, M., & Kafai, Y. B. (Eds.) (2013). Textile messages: Dispatches from the world of electronic textiles and education. New York: Peter Lang Publishers.
Kafai, Y. B. & Burke, Q. (2013). Computer programming goes back to school. Phi Delta Kappan, 95(1), 63–65.
Kafai, Y. B., Peppler, K. A., & Chapman, R. N. (Eds.) (2009). The computer clubhouse: Constructionism and creativity in youth communities. New York: Teachers College Press.
Kafai, Y. B., Heeter, C., Denner, J., & Sun, J. (Eds.) (2008). Beyond Barbie and Mortal Kombat: New perspectives on gender and gaming. Cambridge, MA: The MIT Press.
Kafai, Y. B. (2006). Constructionism. In K. Sawyer (Ed.), Cambridge handbook of the learning sciences(pp. 35–46). New York: Cambridge University Press.
Kafai, Y. B. (2006). Playing and making games for learning: Instructionist and constructionist perspectives for game studies. Games and Culture 1(1): 34–40.
Kafai, Y. B., & Resnick, M. (Eds.) (1996). Constructionism in practice: Designing, thinking, and learning in a digital world. Mahwah, NJ: Lawrence Erlbaum.
Kafai, Y. B. (1995). Minds in play: Computer game design as a context for children’s learning. Mahwah, NJ: Lawrence Erlbaum.